![]() ![]() Glowing Eyes of Doom: seren.exe's eyes.Escape Sequence: One of the earlier memories ends with the player being chased by a giant demonic teddy bear, while occasionally being blocked by force fields that can only be turned off by clicking swarms of cryptic error messages.Depending on your views, the normal ending might be more of a Bittersweet Ending as Madison might find David, even though she's dead. Downer Ending: The game has two possible endings, one of them being this.Even the infomercial that introduces the player to the setting portrays her with unnervingly-thin eyes. Creepy Child: seren.exe, the Soul Cloud's security program.Blue teleports the player to another part of the memory, green returns the player to the Hub Level, white is the pure memory that the player has to retrieve before being led to the memory's exit, and red allows the player to interact with the memory in some way. Colour-Coded for Your Convenience: The different cubes have different functions denoted by colour. ![]() Have you noticed something different in the pause menu? When you are being asked to do a Master Reboot and the system is asking you Do you want to continue?, pause the game. Breaking the Fourth Wall: Getting the alternative ending involves this.Advancing Wall of Doom: After the player has finished watching the introductory video on the Soul Cloud, one of these appears as a quarantine procedure when the player attempts to leave.The player has to work their way through various memories to find out why they ended up in the Soul Cloud, and gather exposition on the memories and world they are in by finding data files in the form of rubber ducks, all the while being stalked by the Soul Cloud's antivirus software, embodied as a strange little girl with glowing eyes. The idea is that the player has somehow wound up in a server-based virtual reality known as the Soul Cloud, a gigantic bank of servers run by the Mysteri Group for the purpose of preserving the memories of consumers in the form of explorable virtual environments for other consumers, relatives included, to visit. ![]() Master Reboot is a first person exploration-based sci-fi horror game released in October 2013 by Wales Interactive. ![]()
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![]() ![]() Sheamus kept Kofi locked into a submission hold for a while, but Kofi managed to escape. Afterwards, Sheamus and Cesaro tagged in and out while laying in unique duo maneuvers on the smaller Kofi. ![]() Sheamus laid in a quick strike to Kofi while standing on the ring apron, which led to him tagging in. ![]() Kofi tried several times to get in some shots of his own, but Cesaro’s quickness caught him off guard every time. Kofi and Cesaro started things off quickly when Cesaro stunned Kofi with a running dropkick and elbow strikes. Highlights: The New Day (while donning their new gear full of holiday cheer) celebrated their longest reigning tag team championship reign and berated their opponents. Winners: The new WWE Raw Tag Team Champions, Cesaro and Sheamus! Cesaro and Sheamus (WWE Raw Tag Team Championship) The New Day (Big E, Kofi Kingston, and/or Xavier Woods) (c) vs. He was unable to re-enter the ring before the ref’s count, but Rusev entered the ring just in time to get the win. Lana and Rusev then combined their efforts to drop Enzo, which led to Cass checking on him. Cass followed him outside, but Rusev threw a few strikes at him that distracted him. Cass looked to follow that big move up, but Rusev escaped the ring and began running through the audience. Cass countered it, slammed him to the mat and laid in his Empire Elbow. Rusev used a boot of his own to finally weaken Cass, but his Superkick attempt failed. Back inside the ring, Cass continued beating the hell out of his foe. Rusev caught an early big boot to the face, which forced him outside of the ring. Once the match finally began, Rusev and Cass started roughing each other up super early. Big Cass even threw in a few Christmas themed insults. And of course, Enzo Amore blurted out his always entertaining catchphrases and shit talk. Highlights: Lana performed her usual intro for the “True American Hero” Rusev. Here’s all the results and highlights you need to know that took place at Roadblock: End of the Line. And this time, it’ll take place under 30-minute Iron Man (Woman?) rules. Owens’ former buddy Chris Jericho will engage in a heated grudge match with Seth Rollins, plus Sasha Banks and Charlotte will rekindle their feud for the Raw Women’s Championship. Kevin Owens will contend with Roman Reigns for Owens’ top prize. This installment of Roadblock will feature a major main event between the current Universal and United States Champion. Now that we’re at the close of 2016, the Raw brand has adopted this special event and attached the intimidating tagline “End of the Line” next to it. The 1st ever Roadblock event took place earlier in 2016 and it featured every current wrestler in the WWE. 18, 2016 Get all of the match analysis, late-breaking news and kickoff matches from a panel of experts! More ACTION on WWE NETWORK : Subscribe to WWE on YouTube: bit.ly/1i64OdT Must-See WWE videos on YouTube: /playlist?list=PLqIVmFaHA8BoBQx9qX1C6vCwhybDLjC52 Visit WWE.com: bit.ly/visitwwe T01:09:14.000Z WWE Roadblock: End of the Line Kickoff: Dec. ![]() ![]() ![]() But all Support does is convince the people who don’t care into becoming supporters. Local Support comes from building initiatives, global support (most apparent if you already have something built there) and soldiers (rare in the beginning). To stabilise a zone, you need Local Support. That’s obvious, right? But how do we exactly stabilise a zone? What does the zone consist of? PC shows much more compared to Mobile. Real corruption catches up to you on mega brutal quickly anyways, and having high risk would make you lose reputation due to real corruption catching up quickly, so you’d have to buy something that induces a lot of corruption (Telecomms, Soldiers etc) then immediately buy purge after that. They remove a % of your real corruption and corruption risk. Meanwhile, Corruption Purges are worth the most on lower difficulties. Anticorruption teams are usually bought when you’ve got nothing pressing to purchase. The more reputation you lose, the less money you’ll get, the less reputation for extending coalition you’ll have, the less score you’ll get etc. The support reduction doesn’t matter much – it’s the reputation loss is what matters the most. So try to keep your Risk at least below 40% if possible, in some circumstances (usually something needs to be bought urgently) it’s fine, as long as you’ll get it down soon. The reputation penalties for high corruption start being dangerous at 40%, but they get very serious at 50%. On Mobile, you can tell how much risk you have by doubling the amount of support level reduction. Some initiatives (like roads) are prone to inflation, which makes even relatively low inflation increase prices by a lot and some others (like Coalition soldiers) are highly resistant to inflation (extremely high inflation increases the price by 1$) so best to look out for those.Ĭorruption (Risk) – On Mega Brutal Corruption (Real) catches up to risk in a few turns, so you’ll mostly manage Risk rather than Real. It goes down by itself relatively quickly, so best to keep it low at all times. And in the early game, you have a lot of money to spend – so you have to time your purchases wisely. Every time you buy something from the same tab, inflation increases even more. Every initiative you purchase increases inflation by some amount. Inflation – your biggest enemy early game. Global Support is much more efficient at lower difficulty levels. A percentage of global support is slowly applied to zones with initiatives rolled out. (Global) Support Level – almost pointless. ![]() ![]() ![]() Software Usage Terms apply, See eu./legal for full usage rights. exclusively licensed to Sony Interactive Entertainment Europe. Library programs ©Sony Interactive Entertainment Inc. See Health Warnings for important health information before using this product. You can download and play this content on the main PS5 console associated with your account (through the “Console Sharing and Offline Play” setting) and on any other PS5 consoles when you login with your same account. See Terms of Service for more important information. If you do not wish to accept these terms, do not download this product. See /bc for more details.ĭownload of this product is subject to the PlayStation Network Terms of Service and our Software Usage Terms plus any specific additional conditions applying to this product. Although this game is playable on PS5, some features available on PS4 may be absent. To play this game on PS5, your system may need to be updated to the latest system software. * Unravel the mysteries of the strange island. * Cook delicious recipes for permanent stat and ability upgrades. * Fish cunning scaly things under the watery surface. * Solve puzzles above ground and underground in the Tombs of the Old Ones * Farm nutritious plants and reap the rewards as the crop gets ripe. * Hunt various game or tame them for your post-apocalyptic zoo ranch. * Craft permanent weapons, tools, outfits, and trinkets. * Build outposts to establish your presence. Clear areas of monsters and claim it as yours. * Explore the handcrafted open world and uncover its mysteries. * Fight with (or run away) nasty and vile creatures of the post-apocalyptic era. * Break over 99% of all objects for materials with the right tools. But before that, enjoy the bittersweet apocalypse. You need to find a way to escape the wretched island. A world with no other human soul to be seen. A world inhabited with nasty and vile creatures. The world is a dangerous place, and you may take a few steps back once in a while, but eventually you will thrive.As you ascend from your shelter after the long long years, a brave new old world awaits you. You will get more powerful, and unlock permanent upgrades. You won't be constantly looking for a tasty cockroach to fill your over-metabolic stomach while waiting for the unavoidable bliss that is death. You will not be fighting just to maintain the status quo. Fight using various melee and ranged weapons. Or run away and come back when you're stronger. Harvest their organs and provide them eternal rest. Something vile has affected most of the wildlife and former human inhabitants of the island - turning them into aggressive beast-like creatures. The world after the end is inhabited by nasty creatures. ![]() Find hidden treasures and solve puzzles long ago forgotten. Find Recipes to craft permanent items and upgrades.Įxplore the vast hand-crafted open world and build Outposts to establish your presence. There is a reasonable number of different materials to gather. Do that, and collect the sweet nectar of the old world: plastics, rubber, and metals. Over 99% of everything can be broken for materials with the right equipment. Acquire materials with almost magic-like properties and use them to craft insanely powerful gear. Or go deeper and recover the ancient lost knowledge from the hidden tomb chambers of the old ones. Gain technological advantage against the hostile environment. ![]() □ Unravel the mysteries of the strange island.Įxplore the ruins of the past and discover technology from the hitech era. ![]() □ Cook delicious recipes for permanent stat and ability upgrades.□ Fish cunning scaly things under the watery surface.□ Solve puzzles above ground and underground in the Tombs of the Old Ones.□ Farm nutritious plants and reap the rewards as the crop gets ripe.□ Hunt various game or tame them for your post-apocalyptic zoo ranch.□ Craft permanent weapons, tools, outfits, and trinkets.□ Build outposts to establish your presence.Clear areas of monsters and claim them as yours. □ Explore the handcrafted open world and uncover its mysteries.□ Fight with (or run away) nasty and vile creatures of the post-apocalyptic era.Acquire materials with almost magic-like. □ Break over 99% of all objects for materials with the right tools. Co-op Campaign Up to 2 Players Explore the ruins of the past and discover technology from the hitech era.As you ascend from your shelter after the long long years, a brave new old world awaits you. ![]() ![]() ![]() The stereo is worth a mention it's an unusual design, with a huge on-off button in the middle surrounded by a chrome volume knob. The dual-texture leather seats add a touch of class and are more comfortable than the standard smooth plastic. The passenger side of the dashboard is a vast expanse of black plastic doors are black and gray plastic. Amber backlighting keeps night vision intact. The black-background instrument panel is dominated by an oversized speedometer and tachometer with black on silver lettering that remains visible in all types of light, flanked by small fuel and heat gauges all are surrounded by attractive bright chrome rings. The seats were comfortable and gripped well, and seemed to “breath” well too. The Red Line gained rather nice leather and suede seats, special gauges, metallic foot pedals, and ambient footwell lighting that can glow either blue or amber. New standard equipment includes OnStar with Advanced Automatic Crash Notification and an auxiliary jack for MP3 players. The interior was refreshed for 2006 with new center controls, revised door panels, and a more useful center storage console. Poor road surfaces are transmitted to the interior, but without too much discomfort. The ride is comfortable if on the stiff side, with good isolation of sudden, sharp shocks. The Vue seems much more agile than most SUVs, even those based on cars. The all wheel drive helps with squeal-free takeoffs, even under heavy throttle and around a turn. ![]() Not surprisingly with this buildup, cornering is very good, especially for a relatively large vehicle, and the Vue seems very composed when thrown around sharp turns around the town or on the highway. 18 inch aluminum wheels with P245/60R18 Bridgestone Turanza tires added to cornering and the sporty look of the Vue, which drew more stares than the 2002 model we tested. First and foremost in the Red Line treatment was a lowering by 26 mm coupled with stiffer springs, reducing body roll and increasing roadholding ability the sport steering calibration makes the steering more responsive and helps bring the wheel back on-center more quickly, though sometimes it still lagged, and going back on-center was not always easy to predict. The Red Line vehicle we tested included a number of features and only one small icon on the rear (a small chrome square with a red line through it) to indicate what it was to the uninitiated. When the engine is not running and power is not available, the wheel can be moved, albeit with more effort. By removing the drag of the belt-drive power assist, electric steering gives the engine a slight decrease in load when not actually in use it's also unlikely to suddenly disappear if a belt snaps (admittedly, a rare event nowadays). The four cylinder engine is fully modern with twin cams and four valves per cylinder, and provides enough power for most drivers the standard Vue also has good handling, albeit not up to Red Line standards, but still quite good.Ī neat new use of technology is the electric steering assistance. The transmission responded rapidly to requests for power, immediately downshifting. Saturn claims a 0-60 time of 7.5 seconds or less, and we’re willing to believe it, within reason we never had any shortage of power in the big vehicle, no matter what the speed. On the brighter side was the all wheel drive, which allows for full-power takeoffs without heavy tire squealing, despite the engine’s power and the Vue’s relatively light weight. What's more, pressing the gas pedal from cruising speed invariably resulted in a downshift before we moved forward all these traits gave the powertrain an unfinished feel and made driving the Vue less enjoyable. However, the transmission tended to lurch into gear, and after hard acceleration would pause for a while before upshifting. It is generally fairly quiet, albeit not in the same league as an Avalon and that ilk, with fairly good gas mileage. The 250-hp V6 has plenty of power, and starts from a deep rumble when the gas is first pressed up to a goodly roar at full throttle. Our test car did not have the CVT, being equipped instead with a Honda V6 and Honda five-speed automatic transmission. Then GM chose to make Saturn into the experimental division, so that the Vue came out with a CVT and electric steering when both were rare. Saturn was ignored by GM for years, as it shamed the rest of the giant corporation with its high customer loyalty and ability to sell overpriced economy cars to people who normally would go for more expensive vehicles or imports. Saturn Vue Redline car reviews Review Notes: Saturn Vue Redline (V6-AWD)Ĭornering, gas mileage (for a mid-sized SUV) ![]() ![]() ![]() ![]() These documents number approximately six thousand exemplars from Uruk IV-III, four hundred from Early Dynastic I (ca. Self-evidently, all clay documents are the products of scribes, and the result of scribal training. As is abundantly clear to anyone who has considered the topic, we are blessed-and cursed- with a mountain of evidence from which to draw conclusions concerning this first millennium of cuneiform. until the close of the Old Akkadian period ca. Visicato presents as the object of his study the institution and person of the Mesopotamian scribe, from his first activity in the Late Uruk period ca. Unfortunately for the non-specialist, these sections are difficult to find in this extremely dense volume, which must therefore be understood as a work by and for the Assyriologist. ![]() 233-43), represent lucid accounts of what has evidently been a diligent examination of early cuneiform on the part of the author. The book under review is obviously not meant for a general public, although several sections, including particularly the conclusion (pp. "Although he is mentioned as an agrig only in a dumu-dumu conscription text, he is in fact the ugula in charge of an im-ru of agrig's" (p. American Journal of Archaeology 107(2):233-255.The Power and the Writing: The Early Scribes of Mesopotamia. The location of Alashiya: New evidence from petrographic investigation of Alashiyan Tablets.
![]() ![]() Respondents were asked dozens of questions about their attitudes and purchase experiences across a variety of price points and channels in categories including apparel, cars, luxury goods, onetime items (such as airline tickets), and ongoing services (such as cell phone service). Over a three-month period, Corporate Executive Board conducted pre- and postpurchase surveys of more than 7,000 consumers in the U.S., the UK, and Australia, covering a wide range of ages, income levels, and ethnicities. What consumers want from marketers is, simply, simplicity. The single biggest driver of stickiness, by far, was “decision simplicity”-the ease with which consumers can gather trustworthy information about a product and confidently and efficiently weigh their purchase options. We looked at the impact on stickiness of more than 40 variables, including price, customers’ perceptions of a brand, and how often consumers interacted with the brand. ![]() Our study bored in on what makes consumers “sticky”-that is, likely to follow through on an intended purchase, buy the product repeatedly, and recommend it to others. That’s a key finding of Corporate Executive Board’s multiple surveys of more than 7,000 consumers and interviews with hundreds of marketing executives and other experts around the world (for more detail, see the sidebar “About the Research”). Learn how simple-or complex-the decision journey is for your customers with an audit found at And they should offer tools that will help consumers weigh their options by identifying the product features that are most relevant to them.Ĭompanies that avoid bombarding customers and instead focus on simplifying consumers’ decision making will rise above the din, and their customers will stick by them as a result. They should provide trustworthy sources of product information and recommendations. They offer three tactics marketers can use to simplify consumers’ decision making and help them navigate the purchase journey.Ĭompanies should minimize the number of information sources consumers must touch as they move confidently toward a purchase. ![]() After surveying thousands of consumers and interviewing hundreds of marketers and other executives, the authors find that the single biggest driver of customer “stickiness” is the ease with which consumers can gather information about a product and confidently and efficiently sort through their available choices. What do consumers want from marketers? Simplicity. Rather than pulling customers into the fold, marketers are pushing them away with relentless and ill-conceived efforts to engage. But for many consumers, the rising volume of marketing messages isn’t empowering-it’s overwhelming. In response, they’ve ramped up their interactions with customers. ![]() Finish your sketch by coloring it in with markers or crayons.Marketers see today’s consumers as web-savvy, mobile-enabled data sifters who pounce on whichever brand or store offers the best deal. Darken and refine the details of your drawing and erase any unnecessary lines. Then, sketch an outfit, like a school uniform, on the girl’s body. Add a simple hairstyle using slanted and curved strokes. Add small curved strokes for the eyebrows, sketch an angle for the nose, and add a small curved line for the lips. Sketch in her eyes so the horizontal line goes right through the middle of them. These crossed lines will help you determine where to accurately position the rest of her body parts. Add 2 more bisecting lines on her upper body. Once the basic foundation is in place, add a vertical and horizontal line on her face that intersect in the middle of the circle. Sketch light outlines of triangles as guides for her hands. Then, draw a short vertical rectangle for her upper body and attach more lines for the limbs. Use a short vertical line for the neck and connect a curved line from the neck down to where the pelvis would be located. To draw an anime school girl, first sketch a circle for the head and add an angled shape to the lower part of the circle to represent her chin and jaw. ![]() ![]() MARIKO: Look, I know you didn't sign up for our family drama-you're just looking for a payday. My family needs Luthendorff's money if House Nakano is going to survive. She's gathered her old war buddies to kill Luthendorff herself. When she realizes Luthendorff has survived, her Kuritan ideals will dictate that she settle our dispute directly, the only way she knows how-in a BattleMech. I'm sorry to meet you like this, but my mom has put me in an impossible situation. PLAYER: Lady Suiko did say her house was divided, didn't she? Well, their division means opportunity for us. Lady Mariko says Luthendorff survived the attack.Īnd now the heiress wants to hire us for a job. ![]() II THE PLAYER TAKES TO THE BATTLEFIELD WITH THEIR 'MECHS IN AN ATTEMPT TO KILL THE WAR CRIMINAL LUTHENDORFF AS REQUESTED BY LADY NAKANO, BUT ULTIMATELY SHE SURVIVES. But I know when to keep my mouth shut.ĭARIUS: Look, I could listen to this clever banter all day, but we've got work to do. ![]() YANG: The way Lady Suiko talks, you'd think honor was worth more than gold. PLAYER: Your rationale is as sound as any we get in this business. I won't kill my daughter, but she won't listen to me. Leave nothing but a smoldering ruin in her "honor."įARAH: Hold on. Intercept Luthendorff's convoy and eliminate her. Who is Mariko to rob our descendants of their birthright? I'll send over coordinates. An estate that has been passed from mother to daughter for generations! LADY SUIKO: Mariko will arrive shortly to throw one of her extravagant soirées and hand over the keys of our ancestral home to Luthendorff. PLAYER: How would you like us to proceed? Now those same insurgents serve as her personal army. She's more than just a socialite-she's a war profiteer who amassed a fortune selling military-grade weapons to insurgents, who then murdered innocent Kuritans during the Third Succession War. This animal has sunk her claws into my daughter and thus into my house. I should have enlisted her in the DCMS, but it's too late now. I blame myself for failing to reinforce this lesson. ![]() But she's so caught up in her pursuit of wealth that she's forgotten the words passed down from her great-grandmother: "Honor is the embodiment of an ideal. LADY SUIKO: If I wanted her dead, I'd do it myself. You're not going to ask us to murder your kid, right?īecause we get that a lot. Fortunately for you, even in my relative poverty, I can still afford mercenaries. This cannot be allowed-I'd rather see House Nakano fall than be dishonored by this creature. Mariko refuses to acknowledge that a known criminal will be using my ancestral home as a base for her nefarious operations. LADY SUIKO: Now, one of these miscreants wants to roost at our family estate on Yorii in exchange for a vast sum. Or about who the trouble is, more specifically. But now, our good name is threatened by outsiders who are sowing division.ĭARIUS: Please, Lady Suiko, tell us more about your troubles. We're a minor house, but we're highly regarded for our sense of honor-at least, in the Comibne. LADY SUIKO: Welcome to Mendham, Commander. ![]() ![]() ![]() Instead of having either comedy or tragedy. Theater of the Absurd blends elements of unlikely comedy with painful situations (Estragon loses his trousers as he and Vladimir try to figure out how to hang themselves).Instead of having dialogue expressing the play‟s meaning. Theater of the Absurd reveals meaning from both words and deeds that sometimes conflict (Vladimir and Estragon agree to leave, but neither moves).Instead of having a plot with beginning, middle, and end. Theater of the Absurd features no plot (Act II in Godot repeats the basic pattern of Act I).Instead of having a problem that is solved. Theater of the Absurd resolves nothing (Godot never arrives).Waiting for Godot illustrates a number of significant “Absurd” characteristics: For playwrights of this genre, “absurd” meant “out of harmony” rather than “ridiculous.” Such theater startled audiences by breaking from traditional stage techniques, raising questions instead of providing answers, and expressing an inability to make sense of human actions, choices, and indeed, life itself. Shortly thereafter, a new theater genre called the “theatre of the Absurd” emerged. For many, the world appeared chaotic and meaningless. In 1945, World War II ended, leaving behind widespread destruction and more than 60 million casualties, including 6 million Jews and others killed in the Holocaust. Estragon and Vladimir agree to leave, but do not move. After Pozzo and Lucky leave, a boy brings the message that Godot is not coming today, but will come tomorrow. For entertainment, Pozzo orders Lucky to dance, then “think.” Comedy ensues when Lucky launches into a long incomprehensible speech. By a rope, he holds on to this slave Lucky, whom he plans to sell. Pozzo, a bullying landowner, startles the two tramps. Stephen Brennan (Lucky) and Alan Stanford (Pozzo) in the Gate's production of Waiting for Godot. Confused, bored and frustrated, they consider hanging themselves from the tree, but then resolve to keep waiting. As the two men talk and tease each other, Estragon wants to leave but Vladimir reminds him that they are waiting for Godot, whom they seem to hardly know. ![]() ![]() His friend Vladimir approaches, happy to see Estragon again and concerned about Estragon‟s welfare. Johnny Murphy (Estragon) and Barry McGovern (Vladimir) in the Gate's production of Waiting for Godot.Īlong a country road near a dead tree, a tramp named Estragon struggles to remove his boot. ![]() |
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